3D Grooming in "Wylder" for Engine House - in Ornatrix Maya / 3ds Max / Unreal Engine (groom plugin)
In this video - I talk about creating hairstyles for the cartoon "Wylder" , which I did with Engine House VFX using Ornatrix Maya / 3ds Max / Unreal Engine. More information about the cartoon on the Epic Games Blog (ENG)- https://bit.ly/3jOFG3D And also in UE4Daily (RU) - https://ue4daily.com/blog/engine-house In this video: ➡️I'll tell you what modifiers I used to create the father's hairstyle and beard, as well as the son's hairstyle. ➡️I will show you the shader and groom settings in the Unreal Engine. ➡️ I'll tell you where you can see additional information about the cartoon, read about the creation process, etc. --- PATREON: If you want to get all the lessons with my voice acting as soon as possible, do not wait for the release of each episode for years, and also plunge into the friendly groomers community in Discord + receive feedback on work, answers to questions about grooming - then support me on Patreon - https://bit.ly/3nAi4B4 -...