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Showing posts from August, 2021

3D Grooming in "Wylder" for Engine House - in Ornatrix Maya / 3ds Max / Unreal Engine (groom plugin)

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  In this video - I talk about creating hairstyles for the cartoon "Wylder" , which I did with Engine House VFX using Ornatrix Maya / 3ds Max / Unreal Engine. More information about the cartoon on the Epic Games Blog (ENG)- https://bit.ly/3jOFG3D   And also in UE4Daily (RU) - https://ue4daily.com/blog/engine-house     In this video: ➡️I'll tell you what modifiers I used to create the father's hairstyle and beard, as well as the son's hairstyle. ➡️I will show you the shader and groom settings in the Unreal Engine. ➡️ I'll tell you where you can see additional information about the cartoon, read about the creation process, etc. --- PATREON: If you want to get all the lessons with my voice acting as soon as possible, do not wait for the release of each episode for years, and also plunge into the friendly groomers community in Discord + receive feedback on work, answers to questions about grooming - then support me on Patreon - https://bit.ly/3nAi4B4     -...

Ornatrix / Maya: Create a Character Hairstyle for Meta Human | Episode 1

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  This is the first episode of a series on how to do hair in Ornatrix for Maya, based on references from the https://www.3d.sk/   In this video we'll talk about: ➡️How do I import my character into Maya created in MetaHuman - using Quixel Bridge? ➡️Where to get quality references for hairstyles? ➡️How to properly separate the scalp? ➡️And what workflow will I be using in this series? --- CONTENT: 0:00 - Turn on subtitles. 0:03 - What am I talking about in this video? 0:18 - Welcome and what is this channel about? About Patreon and VIP-Discord chat. 0:41 - Autodesk Point. 0:56 - Ephere 0:59 - Good news for Ornatrix fans. 1:16 - Channel support 1:38 - About Youtube Community 1:50 - Demonstration of the character in MetaHuman 2:08 - Where do I get my references? 2:23 - How to download a whole photoset? 2:40 - Demonstration of quality. 2:52 - Free Asset 3:00 - Demonstration of high-quality head scans 3:07 - New assets with higher resolution. By the way, I'm wrong - when they updat...

GIGABYTE AERO 15 OLED YD + Blender (1 Series) | 3080 16 gb - NVIDIA RTX STUDIO

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  In this video, I continue to test the power of my laptop GIGABYTE AERO 15 OLED YD and in this series - I show tests on different scenes - in Blender 2.93 using OptiX in IPR, Eevee and offline GPU rendering - NVIDIA GeForce RTX 3080 Laptop with 16GB of video memory. All the scenes that I show in the video can be downloaded here Benchmark itself If you are wondering how much performance NVIDIA GPUs can provide when combined with Studio drivers and what benefits it provides in your favorite applications, follow this link --- Specifications:  ➡️Display diagonal in inches: 15.6 "  ➡️Screen resolution: 3840x2160 (4K)  ➡️Matrix type: AMOLED  ➡️CPU - Intel® Core ™ i9-11980HK 11-Gen (2.6GHz ~ 4.6GHz)  ➡️GPU - NVIDIA GeForce RTX 3080 Mobile Discrete Graphics - 16GB  ➡️Integrated GPU for storing desktop and Windows resources  ➡️RAM - 64GB DDR4, 3200 MHz  ➡️SSD - PCIe Gen 4 (1TB + 512GB) --- Until that time, I was also skeptical about laptops and only...