Ornatrix Features #3 - Creating braids with MeshFromStrands/BraidTool (Cinema 4D)
In this video - I continue to show working with braids in Ornatrix. This time - I show the same workflow about creating braids with MeshFromStrands and BraidTool modifiers, but only in Cinema 4D. With it - you can create procedural braids and draw them on the surface, at the same time - they will already have a UV, and if you want you can convert to real hair or haircards. In Cinema 4D, there is no Branching, just like in Maya. So if you want to create a few different braids, the approach is the same as there =) The goal of the series is to quickly show something interesting and useful related to this plugin. On the voiceover, I don't waste time, because there are already basic lessons - which also need to do =) But as - I do not upload them very often, I need to do something else - to develop the channel. --- PATREON: If you want to get all the lessons with my voiceover as soon as possible, not wait years for each episode to come out, and also dive into t...