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Showing posts from June, 2022

3d.sk Scan Mesh to Metahuman in Unreal Engine 5. How to create a human-dog creature?

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  In this video I will teach you how to use 3D-scan from 3d.sk library in Unreal Engine 5 - using Mesh to Metahuman, and we will do an experiment with my dog and see what happens.  Subscribers in Telegram asked me to try to upload my dog there, after they saw the experiments with the cartoon dolls from DAZ3d. All these experiments - you can see by yourself in my Telegram-channel On April 14, 2021 , Epic Games released to early access the MetaHuman Creator tool. With it - you can create a realistic computer person with facial animation. Not only professional artists, but also ordinary users can work with it. With MetaHuman Creator you can easily and quickly get the same result as after working in complex 3D editors. The tool can be used in combination with modern motion capture and animation technologies to create realistic scenes in games, movies, TV and other similar formats. MetaHuman Creator allows you to make characters with unique hairstyles and dress them up in exclusive...

Answers to various questions about CG Grooming - in Ornatrix for Maya/3ds Max/V-ray/Unreal.Episode 7

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 In this video, I continue to answer various questions about CG Grooming in Ornatrix for Maya/3ds Max/Unreal Engine. I was recording these answers from January 28 to February 17 and have only now gotten around to posting them on the channel. The question about hair sculpting will be in the next episode. What questions are answered in this episode?  ➡️Will Alembic Hair be actively used in Unreal Engine 5 and FrostByte? Will it be in the games? How's it going with Ornatrix for Unreal Engine? ➡️How do you attach the hair to a different pose - after exporting when the character wasn't originally in that pose? ➡️How do I properly style long curly hair behind the ears? ➡️Does 3ds Max + Ornatrix slow down while using maps in the "Distribution Map" slot - in HairFromGuides? How are things going with Ornatrix 3ds Max optimization on Dense Mesh? ➡️How do I use the combination of 3ds Max + Ornatrix + Vray? What are the best render settings to use? What settings should I use for ...

How to render 1% Ornatrix 3ds max hair from viewport in V-Ray 5?

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In this video - I show you what you should enable in the settings - to render 100% of the hair, while in the viewport was 1%. In the tutorial I use Ornatrix 3ds Max and V-Ray 5. ---  CONTENTS: 0:00 - We see that in the rendering there is no 100% hair, when in the viewport there is 1%. How do we fix this? 0:10 - I show that HairFromGuides is set to 1% 0:13 - Going into the render settings 0:20 - In the "Settings" tab - turn on the "Use Render State in IPR" option. This only works in V-Ray 5 and later versions. 0:30 - Check what we get in V-Ray IPR and see 100% hair. Everything works. Done --- CHANNEL SUPPORT: If you like what I do, I would be happy to have any support from you: ➡️Paypal - https://paypal.me/artofcharly   ➡️Kofi - https://ko-fi.com/artofcharly   ➡️DonationAlert - https://www.donationalerts.com/r/artocharly   Also subscribe to the group - https://vk.com/cg_grooming - yes I decided to bring the group back. First it was run by the fan girl, but now I have...