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Showing posts from January, 2026

Introduction to Ornatrix: Ep. 4 - Grooming Bangs & Smoothing Guides Workflow

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Welcome to Episode 4! In this installment of the Introduction to Ornatrix 3ds Max Shorts Series , we focus on the frontal area of the hairstyle - the bangs (or fringe). This is often the most critical part of a character's groom because it directly frames the face. However, manual grooming in this area can lead to some common geometry issues . Below is the breakdown of the workflow shown in the video. 1. Control Your Extensions When brushing hair forward for the bangs, you might notice the strands extending in unpredictable arcs. This is usually caused by the " Curved Extensions " option in the Brush settings . The Fix: Turn "Curved Extensions" OFF when defining the initial shape of the bangs. This gives you direct linear control over where the tips end up. 2. The Power of Interpolation Never leave large gaps between your main guides. Using the Plant Guide Tool with the Interpolation mode active allows you to create new guides that automa...

Stop Guessing Hair Volume: The Raw Scan Workflow for Bangs (Ornatrix / 3ds Max)

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  The " Uncanny Valley " often hides in the forehead. Specifically, in how the hair transitions from the scalp (the parting) and how the bangs sit relative to the face. In  Episode 3  of our specialized Grooming Course, we tackle the most defining area of any hairstyle: The Parting and The Bangs . The Problem: Grooming on Proxies Many 3D artists make a fundamental mistake: they judge hair volume based solely on the low-poly proxy mesh ( retopo ). The problem? A proxy mesh is an approximation. It often lacks the subtle surface nuances of the real head. If you groom the bangs "by eye" on a proxy, you often end up with two issues: The "Wig" Effect:  The hair sits too high/far from the skin. The "Clip" Effect:  The hair intersects with the real volume of the forehead when rendered. The Solution: Raw Scan as a Reference In this tutorial, I demonstrate a production-proven technique:  Loading the Raw High-Res Scan . I don't just use this for colli...