Mastering Complex Hair: How to Merge Grooms in Ornatrix C4D (Non-Destructive Workflow)
Mastering Complex Hair: How to Merge Grooms in Ornatrix C4D (Non-Destructive Workflow) If you have ever tried to groom a photorealistic character in Cinema 4D , you know the struggle. You start with the main hair, then add a beard, then eyebrows, then peach fuzz. Before you know it, you have millions of strands crammed into a single Ornatrix operator stack . The viewport lags. The stack takes forever to calculate. And if the Art Director asks you to "just tweak the mustache," you have to wait for the entire head of hair to update. There is a better way. In today's workflow breakdown, I am going to show you the "Divide and Conquer" method using the Merge Operator in Ornatrix for C4D .