Posts

FStorm Render. Render environment with clouds and atmosphere in 3ds Max tutorial.

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Creation of frozen mountains. The final part.           In this part we will talk about how: - convert vdb to geometry by using V-Ray Volume Grid - customize cloud material - make clouds more realistic - make high-quality render volume scatter effects - fight with volume scatter bugs by using ray threshold. - render different lighting and atmosphere with clouds in FStorm            

Creating clouds in Teya Conceptor and Houdini. Export Vdb to 3ds max

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Creation of frozen mountains. Part 3          In this part we will talk about how to: - create stylized clouds in Teya Conceptor - convert them to realistic ones inside Houdini - export them to Vdb format - import vbd into 3ds Max using VrayVolumeGrid     More tutorials with Teya Conceptor  → http://bit.ly/2lWbM2V

Quixel mixer landscape texturing tutorial. Render in 3ds Max and FStorm

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Creating a frozen mountains. Part 2.          In this part we will talk:  - about how to create material in Quixel Mixer, which includes different textures assigned by masks. - How to export all this material to Quixel Bridge and import into 3ds Max. - about how to render the landscape in FStorm and create a basic atmosphere, about which we will continue to talk in the 3rd part.

World Creator 2 tutorial. Frozen Terrain generation and texturing.

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Creating a frozen mountains. Part 1.          In this part we will talk:  - About how to simply create a landscape by using a different filters in World Creator 2. - How to assign the textures and create masks for future use in Quixel Mixer. More tutorials with World Creator 2  → http://bit.ly/2lK3MSx

Blender 2.8 tutorial for beginner. Octane render volumetric lighting. Scattering Medium

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Blender 2.8 tutorial for beginner. Part 3 In this video, I continue to talk about Blender 2.8 and Octane Render.          In this part we will talk: - About how to make volumetric light by using "Scattering Medium" - How to make color volumetric light - How to make lighting by using stained glass   All Blender 2.8 tutorials  → https://bit.ly/2NCk5Ne          

Blender 2.8 tutorial for beginner. Octane render interactive clouds. Metaballs

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Blender 2.8 tutorial for beginner. Part 2 In this video, I continue to talk about Blender 2.8 and Octane Render.         In this part we will talk about:

Blender 2.8 beginner tutorial. Free Octane Render and first impressions. Addons.

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In this video, we'll talk about the new Blender 2.8 and official free octane render. The only limitation in it is the ability to render with only one video card. This is a lesson for beginners and I think that everyone can learn something useful from it. The installation of Blender 2.8 was inspired by Andrew Price and Blender Guppy. After 3 days work in it - I wanted to record this video and share my emotions. I'm planning to record a series of lessons about the  Blender 2.8 and addons, which I find useful in my work. More tutorials with Blender 2.8 will be here  → https://bit.ly/2KHA0If