Posts

Ornatrix 3 / Maya / Redshift: How to transfer fur to a new object. 3rd episode.

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  In this video I continue to talk about transferring wool in Ornatrix for Maya and in this series, I show another Workflow as promised. The standard one, which was also in Ornatrix v2.   Here you will learn: ➡️paint mask for growth guides and hair ➡️use symmetry ➡️use the new guide drawing tool with a brush ➡️transfer all modifiers from one object to another ➡️And of course - try to render this hair in Redshift using the new RS Principled Hair material. Of course in this episode - I am not showing all its settings and we will talk about it separately in other episodes.   I recorded this video - on an old computer with a 2x2080Ti. Just got to the voiceovers and subtitles. In this video, I show - the initial stage of creating a hairstyle. Scalp preparation, special UV, mask drawing, and basic Ornatrix setup. --- PREVIOUS SERIES: - 1st episode - https://youtu.be/RtNWBN3H4fg   - 2nd episode - https://youtu.be/bhPwRK7vyMI   --- PATREON: If you want to get all the le...

Ноутбук Gigabyte Aero 15 OLED YD — мое первое знакомство с этой мощью. Прирост в Octane/Redshift в 2,6-4 раза

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  Это первая серия сериала о ноутбуке —  Gigabyte Aero 15 OLED YD  с сертификацией  NVIDIA RTX Studio , в которой я рассказываю о его характеристиках и показываю некоторые тесты — в  Redshift  и  Octane Render (3ds Max) . Результат тестов — прирост  x2,6-4 раза  на  GeForce RTX 3080  c  16гб видеопамяти . Мне кажется, что это - уже не ноутбук, а какой-то компактный мощный сервер, который выполняет разные задачи связанных с 3D, видео-монтажом, фото и т.д. --- СОДЕРЖАНИЕ: 0:00 - Включение субтитров. 0:03 - О чем будет это видео? 0:25 - Autodesk "Поинт" 0:39 - Новость о ноутбуке 0:55 - Обзор начинки 0:56 - CPU 1:04 - GPU 1:28 - Немного слов о интегрированной графике. 1:37 - SSD 1:47 - RAM 1:52 - Немного о экране 2:06 - О цветовых сценариях для клавиатуры. 2:46 - О портах. 3:10 - Беглая демонстрация системы охлаждения основанной на искусственном интеллекте. 3:18 - Как переключиться на NVIDIA Studio Drivers? Немного о самих драйвера...

Ornatrix / Maya: How to export and edit alembic and work with presets for modifiers?

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  In this video, we'll talk about Ornatrix Alembic and how to save a hairstyle - if you're using the demo, then edit it in Maya? And also - let's talk about how to save a separate preset of settings for each of the modifiers.   ---   PATREON:   If you want to get all the lessons with my voice acting as soon as possible, do not wait for the release of each episode for years, and also plunge into the friendly groomers community in Discord + receive feedback on work, answers to questions about grooming - then support me on Patreon - https://bit.ly/3nAi4B4   --- CONTENT:   0:00 - About subtitles, voice acting, editing. 0:05 - What is this video about? 0:17 - Welcome and what am I doing on this channel? 0:28 - About Patreon, closed Discord chat, answers to questions, Feedback, etc. 0:40 - Autodesk Point 0:54 - Ephere 0:58 - Good news for Ornatrix fans. 1:14 - About the support and development of the channel. 1:37 - About Youtube community. 1:49 - Here's how Alem...

Alembic Hair Creation Process (Realtime) - Series 7-20 - 14 Hours

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Hello everybody! This video pack includes all WIPs that I recorded on Patreon , but due to a leak I decided to post it on the channel. There is no usual editing, voice acting and so on ... Somewhere I didn't even insert music, because I didn't waste time on it. The essence is simple. I continue to record the process of creating a hairstyle for the Unreal engine (Groom Plugin - Alembic Hair), which I will then use as a reference for creating haircards. And since Alembic is now gaining popularity, models are being sold and so on, I decided to cover two topics at once - in one project. When I create an asset for myself, there are three stages to it. 1. Sculpted hair shape 2. Hair for rendering - as a reference and for Unreal Alembic Hair 3. Create haircards. This includes preparing the texture and the process itself. In fact, all episodes from 7 to 20 are a large 14-hour stream, but I decided to divide it into parts, since it is easier to process the material and upload it to Yout...

3 tutorials about Coiffure - plug-in for haircards in Maya (Ru voice)

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In this collection of videos, we'll talk about how: ➡ With almost one click, you can get all the necessary textures for HairCards in the Coiffure plugin for Maya. For this, we will use - pre-prepared presets, of which there are about 200 in this plugin and they can be used for different tasks. ➡ How do I install Coiffure in Maya? ➡ How do I add presets? ➡ How to create a HairBoard Project? ➡ How do I duplicate and edit? ➡ How to save a new preset and how to work with presets - in a HairBoard project? ➡ How to bake hair created in Ornatrix on the scalp?

Ornatrix/3ds Max: Branching workflow for realtime hair cards.

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  In this video I show you a revolutionary method (ornatrix branching) for editing haircards for games. Its essence lies in the fact that having different layers - we create one object that manages all layers and allows combing and editing at once - as if it were one whole object. Also, Branching allows you to replace any hair card with another - for a dedicated guide or group - at any time. For this task - I will be using 3ds Max and Ornatrix. It is which allows - to create several layers with different haircards and one base object with which we will manage them. Thanks to this, editing the hairstyle becomes more convenient than during the usual manual creation of haircards.   ---   PATREON:   If you want to get all the lessons with my voice acting as soon as possible, do not wait for the release of each episode for years, and also plunge into the friendly groomers community in Discord + receive feedback on work, answers to questions about grooming - then support m...