Creating Real-time hair using Ornatrix Maya and Vray. Part 1.
In this part we will talk about how: - create the first hair-cap layer for the scalp using Ornatrix for Maya - make this layer more realistic and which modifiers to use for this - draw masks using the 3D Paint Tool in Maya - create material for baking Albedo, Alpha and Object-Space maps using V-Ray Next. - bake maps using V-Ray More tutorials: - Ornatrix → http://bit.ly/2klPh7r - V-Ray → http://bit.ly/2kB9ari - Maya → http://bit.ly/2NVabpZ Video content: 0:00 - Information about other voice translations 0:06 - Welcome and tutorial topic 0:31 - Information about the hair cap layer and what it is for. 1:33 - How to create such a layer? 2:10 - How to separate the scalp from the head? 2:49 - Using the Furball Preset in Ornatrix 2:59 - Setting modifiers 3:34 - "SurfaceComb" to create sinks guides that indicate the direction of the hair 6:01 - Creating a mask for HairFromGuides using the 3D Paint Tool in Maya or Mud...