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Showing posts from January, 2020

Creating Real-time hair with Ornatrix Maya and Vray/Arnold. Part 3

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A tutorial series about the creation of Real-time hair by using Ornatrix Maya and Vray / Arnold. Part 3.      Previous parts: - Part 1 - https://youtu.be/HL-2vEPJiy8 - Part 2 - https://youtu.be/G57fBFQ9ByU In this part we will talk about:  - bake ROOT and ID in Arnold Render by using AOV's - bake ROOT, ID, AO in V-Ray in one pass by using ExtraTex Render Element - create a basic shape of eyebrows and their low-poly copy

Creating an environment concept in 1 hour. V-Ray GPU Next, Megascans, ForestPack, 3dsmax

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1 Part 1. In this part I will show how to use V-Ray GPU Next, Quixel Bridge and ForestPack to create a scene with rocks, as well as get a real atmosphere using V-Ray Aerial Perspective. Part 2  In this part, I continue to work with assets from Quixel Bridge, set up V-Ray Aerial Perspective and Environment Fog, as well as render the final image and in the end I do easy post-processing in Photoshop using the Render Elements + Corona Image Editor. Renders - https://www.artstation.com/artwork/BmPaBk

RailClone 3ds max. Chapter 2.4. Array 2S Generator.

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In this part, I will continue to generate facade with L1S, as well as talk about A2S Generator. I will also show how to fix bugs with round splines during the facade creation, and talk about the main 3 rules that should be considered when creating an Array 2S Generator.      More tutorials: - 3ds Max  →  https://bit.ly/334KlVV - RailClone → http://bit.ly/2lDDodc