How to Export Ornatrix Hair to Unreal Engine - Fast Strands to Cards Workflow
#Ornatrix #UnrealEngine #3dsMax
Learn how to export Ornatrix hair from 3ds Max to Unreal Engine using the Groom system - and convert your Strands to Hair Cards fast and clean.
This method keeps the exact shape of your groom, avoids crashes, and works with static hair for games and cinematics.
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Links:
➡️Original question on Ephere forum:
➡️Tutorial by CharlyTutors(Andrew Krivulya)
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Timing:
0:00 - Showing the result we have in 3ds Max + Ornatrix. This is a quick example result.
0:06 - Export it to Ornatrix Alembic using these settings: Y-up, No Animation/Static Hair, Unreal Engine Export, Export Strand Rotation, Export Surface Position, and click Export.
0:26 - Then import the object into Unreal through the Groom Plugin. Don’t forget to enable it. Use these settings: Rotation X = -90, Z = 180, Scale X = -1.
0:31 - Drag the object into the scene and you’ll see the same result.
0:36 - Open the object settings and go to the Cards tab.
0:39 - Click the Add Card Asset button.
0:43 - Click Generate Hair Cards. The Card Generation Settings window will appear. Set approximately these values. But if you need fewer triangles, adjust the parameter. Each one has tooltips, so I won’t explain them here.
0:47 - Click Generate.
0:51 - As a result, we get the desired object made of HairCards. It doesn’t have a material assigned, since the purpose of the tutorial is to show how to get FBX HairCards from Strands, not how to work with this asset in Unreal.
0:57 - Export the asset to FBX.
1:02 - Also export any of the textures in the suggested format.
1:06 - Open it in Photoshop and extract the alpha.
1:16 - Check the result in 3ds Max, since the user’s question was about it.
1:34 - You’ll get an identical result, but now it’s HairCards.
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Happy viewing!
Best regards
Andrew.
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