How to Export Ornatrix Hair to Unreal Engine - Fast Strands to Cards Workflow

 


#Ornatrix #UnrealEngine #3dsMax Learn how to export Ornatrix hair from 3ds Max to Unreal Engine using the Groom system - and convert your Strands to Hair Cards fast and clean. This method keeps the exact shape of your groom, avoids crashes, and works with static hair for games and cinematics. ___ Links: ➡️Original question on Ephere forum: ➡️Tutorial by CharlyTutors(Andrew Krivulya) ➡️Follow us on Instagram ➡️Ask your question on Discord ➡️Join the series on our channel ➡️Explore Ornatrix ___ Timing: 0:00 - Showing the result we have in 3ds Max + Ornatrix. This is a quick example result. 0:06 - Export it to Ornatrix Alembic using these settings: Y-up, No Animation/Static Hair, Unreal Engine Export, Export Strand Rotation, Export Surface Position, and click Export. 0:26 - Then import the object into Unreal through the Groom Plugin. Don’t forget to enable it. Use these settings: Rotation X = -90, Z = 180, Scale X = -1. 0:31 - Drag the object into the scene and you’ll see the same result. 0:36 - Open the object settings and go to the Cards tab. 0:39 - Click the Add Card Asset button. 0:43 - Click Generate Hair Cards. The Card Generation Settings window will appear. Set approximately these values. But if you need fewer triangles, adjust the parameter. Each one has tooltips, so I won’t explain them here. 0:47 - Click Generate. 0:51 - As a result, we get the desired object made of HairCards. It doesn’t have a material assigned, since the purpose of the tutorial is to show how to get FBX HairCards from Strands, not how to work with this asset in Unreal. 0:57 - Export the asset to FBX. 1:02 - Also export any of the textures in the suggested format. 1:06 - Open it in Photoshop and extract the alpha. 1:16 - Check the result in 3ds Max, since the user’s question was about it. 1:34 - You’ll get an identical result, but now it’s HairCards. ___ Happy viewing! Best regards Andrew.

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