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Showing posts from September, 2017

Ornatrix Course. Chapter 6.7

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Continuation of creating hair for gamedev. Hello! With you Andrew krivulya aka Charly and today I present to you the 7th part of the 6th Chapter of my basic course in Ornatrix in which I continue to talk about the creating of the hair for gamedev with using Ornatrix.

The creation of an environment for the project "The Forester". Part 3.

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Ornatrix Course. Chapter 6.6

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Overview of how to create short haircuts for mobile games. Hello! With you Andrew krivulya aka Charly and today I present to you the 6th part of the 6th Chapter from my basic course about Ornatrix, which tells about the creation of short haircuts for mobile platforms.

The creation of an environment for the project "The Forester". Part 2.

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The creating process of the environment with using Megascans, SpeedTree, Substance Painter, Redshift, 3d-Coat and Forestpack for my project "The Forester". 

Ornatrix Course. Chapter 6.1 - 6.5

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Yeah! Ornatrix 6.1-6.5 =) 6.6 is already on the way. Patreon is now only at your will for only support. Soon I will change the description and goals there =) As promised in the 5th chapter, I continued to consider the all the modifiers on the panel, and then go on to fulfill the promise on the stream - Creating a game hair in Ornatrix. Since 6.5 I am already fulfilling this promise. In general - enjoyable viewing!