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Showing posts from October, 2025

Mastering Ornatrix 9 in 3ds Max | Episode 1 - Hair creation Secrets

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  #Ornatrix9 #3dsMaxHair #HairGrooming In this first episode, you’ll learn how to add hair step-by-step to a separated scalp in Ornatrix for 3ds Max. We’ll explore two main workflows: using ready-made presets to build hair quickly, and creating it from scratch by drawing guides or strands directly. You’ll also get familiar with the key modifiers, learn to control width, density, clumping, and see how to shape and comb hair efficiently. What you’ll learn: - How to apply presets via Add Hair / Quick Hair - What GuidesFromMesh, Edit Guides, HairFromGuides, ChangeWidth actually do - How to use StrandGravity, Frizz, and Ox Clump for realism - How to draw guides or hair manually - Tricks for increasing strand density and filling thin areas 💬 Drop a comment below - what’s your favorite hair-creation workflow in Ornatrix? 👍 Like and subscribe so you don’t miss the next episodes in the series! ___ 🔗 Useful Links ➡️ Tutorial by CharlyTutors(Andrew Krivulya) ➡️ Follow us on Inst...

How to Export Ornatrix Hair to Unreal Engine - Fast Strands to Cards Workflow

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  #Ornatrix #UnrealEngine #3dsMax Learn how to export Ornatrix hair from 3ds Max to Unreal Engine using the Groom system - and convert your Strands to Hair Cards fast and clean. This method keeps the exact shape of your groom, avoids crashes, and works with static hair for games and cinematics. ___ Links: ➡️ Original question on Ephere forum: ➡️ Tutorial by CharlyTutors(Andrew Krivulya) ➡️ Follow us on Instagram ➡️ Ask your question on Discord ➡️ Join the series on our channel ➡️ Explore Ornatrix ___ Timing: 0:00 - Showing the result we have in 3ds Max + Ornatrix. This is a quick example result. 0:06 - Export it to Ornatrix Alembic using these settings: Y-up, No Animation/Static Hair, Unreal Engine Export, Export Strand Rotation, Export Surface Position, and click Export. 0:26 - Then import the object into Unreal through the Groom Plugin. Don’t forget to enable it. Use these settings: Rotation X = -90, Z = 180, Scale X = -1. 0:31 - Drag the object into the scene...

On the Way to Becoming a 3D Grooming Artist | My Story | Episode 10 - 2018 - Grooming/Lookdev for Cyan Eyed(2021)

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Back in 2018, I got an absolutely incredible opportunity! Ryan Grobins , who at that time was a CG supervisor at  ScanlineVFX  and had worked on blockbusters like "X-Men: Dark Phoenix" and "Ant-Man and the Wasp", invited me to join his new CGI film  Cyan Eyed! At that moment, I had only seen a single concept of a pirate girl and had no idea it would turn into an amazing 8-minute cinematic that would later win a bunch of awards! And the most fascinating part is that it’s still winning awards to this day! =) Ryan keeps posting  on LinkedIn  almost every week or month about a new prize or festival. And the short itself has already gained over 2 million views on YouTube! As usual, I was doing the work I love most – grooming – but honestly, I was really anxious about how this project would turn out. I absolutely adore steampunk and everything connected with it, and this was something completely fresh and unusual! In the film, I was responsible for creating the hairst...