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Showing posts from 2025

Mastering the Mask Pipeline in Ornatrix 9: Strand Groups & Selection Hacks (Ep 2)

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  Welcome back to the Charly Tutors blog! Today, we are diving into Episode 2 of our new collaboration series with Ephere . We are tackling one of the most common frustrations in 3D grooming: Managing Chaos . When creating graphic hairstyles like a sharp Bob cut , working with a single hair object can quickly become a nightmare. You try to comb the back, but you accidentally mess up the internal layers. You try to select the roots, but you grab the tips. The solution? The Mask Pipeline . What is the Mask Pipeline? The core concept is moving away from "eyeballing" and towards a procedural, grouped structure + painted masks for distribution and etc . In this tutorial, we demonstrate how to assign specific Strand Groups to logical zones of the head: Occiput (Back) Temples (Sides) Bangs (Front) By using the Edit Guides modifier, we can instantly isolate, hide, or lock these groups. This gives you surgical precision over your groom. 🔥 The "Strand Len...

Stop Struggling with Guides! Ornatrix 9 Basics | Ep 2

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  RU voice  here Welcome to Episode 2 of our Ornatrix 9 Mini-Course ! 🎓 Today we cover Guide Selection and Parting setup . Author -  @charlytutors  Music -  @imagineartofficial  💡 Cheat Sheet: CTRL - Add to selection ALT - Deselect SHIFT - Change selection radius Tip: Enable " Affect Selected Only " to comb precise areas. Fix: If Rotate doesn't work, turn OFF " Modify Roots ". Plant Tool : Use it to add missing strands. Subscribe so you don't miss Episode 3! 🔔 #ornatrix #3dsmax #3dhair #grooming #andrewkrivulya

Ornatrix 9 Masks Pipeline | Hair Grooming Basics | Ep 1

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  Starting a new groom can be chaotic without a proper structure. In this episode of " Introduction to Ornatrix 9 ", I break down the Masks Pipeline - a clean and efficient method to control your hairstyle from the very beginning. I will guide you through the process of using painted density masks to generate guides, and show you how to master the Surface Comb modifier . You'll learn how to use Sinks for precise direction control, why checking the documentation is vital, and how to use advanced features like " Affect Whole Strand " to adjust length dynamically. SOFTWARE: Ornatrix 9 for 3ds Max Instructor -  @charlytutors  Key Moments: 00:00 - The Masks Pipeline: Separating the scalp 00:20 - Importance of references & hairlines (ZEN article) 00:42 - Setting up Guides From Mesh & Distribution Maps 01:05 - Initial length adjustment 01:33 - Adding the Surface Comb modifier 02:00 - Pro Tip: Always check Ephere documentation 02:27 - How to cre...

Introduction to Ornatrix 9 3ds Max | Part 2: Editing Guides & Shaping the Hairstyle

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  Welcome to Part 2 of our complete course on creating realistic hair in Ornatrix for 3ds Max ! In Part 1, we created a basic hairstyle. Now, we'll refine that result using a professional grooming workflow. This episode is crucial for understanding how to manage, edit, and refine your hair guides for realistic clumping and flow. If your " Clumping by guides " isn't working, this video explains why. 🔥 What you'll learn in this episode: * How to reduce guide count properly ( Ox Filter modifier ). * The correct workflow for "Collapse To" and using Baked Guides. * Advanced combing: " Isolate Selected " & working in sections. * How to add new guides with the Create Brush tool . * Using Strand Groups to manage complex hairstyles. * Tips for combing, lengthening, and cutting guides. This guide editing workflow is essential for any 3D artist or character artist wanting to create believable, high-quality hair in 3ds Max using Ornatrix. SOFTWARE: O...

#shorts Ornatrix Beginner: Clone Scalp & Create Hair Guides in 3ds Max

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  Quick Ornatrix intro in 3ds Max : Clone your scalp, set up Edit Guides, and comb basic hair with Brush Mode! Perfect for beginners starting hair creation. Timestamps: 00:00 - Clone Scalp (CTRL+V) 00:30 - Edit Guides Modifier 01:00 - Brush Settings & Create 01:30 - Combing + PushAway Tips 02:00 - Algorithms (Legacy/Local) This is Ep 1 of series. Like & sub for more CG tips. 👇 #Ornatrix #3dsMaxHair #CGTutorial

Mastering Ornatrix 9 in 3ds Max | Episode 1 - Hair creation Secrets

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  #Ornatrix9 #3dsMaxHair #HairGrooming In this first episode, you’ll learn how to add hair step-by-step to a separated scalp in Ornatrix for 3ds Max. We’ll explore two main workflows: using ready-made presets to build hair quickly, and creating it from scratch by drawing guides or strands directly. You’ll also get familiar with the key modifiers, learn to control width, density, clumping, and see how to shape and comb hair efficiently. What you’ll learn: - How to apply presets via Add Hair / Quick Hair - What GuidesFromMesh, Edit Guides, HairFromGuides, ChangeWidth actually do - How to use StrandGravity, Frizz, and Ox Clump for realism - How to draw guides or hair manually - Tricks for increasing strand density and filling thin areas 💬 Drop a comment below - what’s your favorite hair-creation workflow in Ornatrix? 👍 Like and subscribe so you don’t miss the next episodes in the series! ___ 🔗 Useful Links ➡️ Tutorial by CharlyTutors(Andrew Krivulya) ➡️ Follow us on Inst...

How to Export Ornatrix Hair to Unreal Engine - Fast Strands to Cards Workflow

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  #Ornatrix #UnrealEngine #3dsMax Learn how to export Ornatrix hair from 3ds Max to Unreal Engine using the Groom system - and convert your Strands to Hair Cards fast and clean. This method keeps the exact shape of your groom, avoids crashes, and works with static hair for games and cinematics. ___ Links: ➡️ Original question on Ephere forum: ➡️ Tutorial by CharlyTutors(Andrew Krivulya) ➡️ Follow us on Instagram ➡️ Ask your question on Discord ➡️ Join the series on our channel ➡️ Explore Ornatrix ___ Timing: 0:00 - Showing the result we have in 3ds Max + Ornatrix. This is a quick example result. 0:06 - Export it to Ornatrix Alembic using these settings: Y-up, No Animation/Static Hair, Unreal Engine Export, Export Strand Rotation, Export Surface Position, and click Export. 0:26 - Then import the object into Unreal through the Groom Plugin. Don’t forget to enable it. Use these settings: Rotation X = -90, Z = 180, Scale X = -1. 0:31 - Drag the object into the scene...

On the Way to Becoming a 3D Grooming Artist | My Story | Episode 10 - 2018 - Grooming/Lookdev for Cyan Eyed(2021)

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Back in 2018, I got an absolutely incredible opportunity! Ryan Grobins , who at that time was a CG supervisor at  ScanlineVFX  and had worked on blockbusters like "X-Men: Dark Phoenix" and "Ant-Man and the Wasp", invited me to join his new CGI film  Cyan Eyed! At that moment, I had only seen a single concept of a pirate girl and had no idea it would turn into an amazing 8-minute cinematic that would later win a bunch of awards! And the most fascinating part is that it’s still winning awards to this day! =) Ryan keeps posting  on LinkedIn  almost every week or month about a new prize or festival. And the short itself has already gained over 2 million views on YouTube! As usual, I was doing the work I love most – grooming – but honestly, I was really anxious about how this project would turn out. I absolutely adore steampunk and everything connected with it, and this was something completely fresh and unusual! In the film, I was responsible for creating the hairst...

Zbrush Fibermesh to Cinema 4D | Ornatrix Hair Workflow + Redshift Render

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  #Ornatrix #Redshift #Cinema4D In this tutorial I’ll show you the full process of transferring Fibermesh hair from ZBrush into Cinema 4D, converting it into Ornatrix guides, grounding and refining them, preventing intersections with the body, filling gaps with new guides, previewing hair in the viewport, and rendering with Redshift. Everything is explained step by step - so you can easily follow along and repeat this workflow in your own projects. ___ Links: ➡️Follow us on Instagram: https://www.instagram.com/ephereinc/ ➡️Ask your question on Discord: https://discord.gg/5stUZtZyuM ➡️Join the series on our channel: https://www.youtube.com/watch?v=2aiegC4xvSs&list=PLpRi3ovyFM-1-G5xjSHrENps61rsruCS6 ➡️Explore Ornatrix: https://ornatrix.com/ ___ Chapters / Timestamps: 00:00 Intro 00:04 Import Fibermesh from ZBrush to Cinema 4D 00:18 Prepare Cinema 4D preferences and GoZ settings 00:37 Export hair from ZBrush and transfer via GoZ 00:53 Import and adjust hair mesh in...

On the Way to Becoming a 3D Grooming Artist | My Story | Episode 9 - 2017 - Grooming and Lookdev for The Light Within | Elementalist Lux - LoL (2017 - TrizzFX, Riot Games)

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I remember back in 2016, when I was just starting to work with hair, I dreamed like crazy about working on some epic cinematic for League of Legends by Riot Games! =) At that time, I was really into LoL and admired every new cinematic released for that universe. In 2017, I moved to Batumi for 6 months, and it was a pure gamble! I went there almost without money, hoping to land another freelance project. In fact, I had just delivered my previous job - actually, a test task for Disney, for which I was paid $1300. And it was with that money that I went to Batumi! hahaha. That month was incredibly stressful, and I can clearly remember the wild joy and excitement I felt. First, I realized that thoughts really do become reality and the Universe does hear us. Second, I got the job exactly at the moment when my family had already lost hope and said: “That’s it… we’re going back.” And third - it was a cinematic project for League of Legends from Riot Games themselves!!! I was literally running ...