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Showing posts from 2025

Zbrush Fibermesh to Cinema 4D | Ornatrix Hair Workflow + Redshift Render

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  #Ornatrix #Redshift #Cinema4D In this tutorial I’ll show you the full process of transferring Fibermesh hair from ZBrush into Cinema 4D, converting it into Ornatrix guides, grounding and refining them, preventing intersections with the body, filling gaps with new guides, previewing hair in the viewport, and rendering with Redshift. Everything is explained step by step - so you can easily follow along and repeat this workflow in your own projects. ___ Links: ➡️Follow us on Instagram: https://www.instagram.com/ephereinc/ ➡️Ask your question on Discord: https://discord.gg/5stUZtZyuM ➡️Join the series on our channel: https://www.youtube.com/watch?v=2aiegC4xvSs&list=PLpRi3ovyFM-1-G5xjSHrENps61rsruCS6 ➡️Explore Ornatrix: https://ornatrix.com/ ___ Chapters / Timestamps: 00:00 Intro 00:04 Import Fibermesh from ZBrush to Cinema 4D 00:18 Prepare Cinema 4D preferences and GoZ settings 00:37 Export hair from ZBrush and transfer via GoZ 00:53 Import and adjust hair mesh in...

On the Way to Becoming a 3D Grooming Artist | My Story | Episode 9 - 2017 - Grooming and Lookdev for The Light Within | Elementalist Lux - LoL (2017 - TrizzFX, Riot Games)

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I remember back in 2016, when I was just starting to work with hair, I dreamed like crazy about working on some epic cinematic for League of Legends by Riot Games! =) At that time, I was really into LoL and admired every new cinematic released for that universe. In 2017, I moved to Batumi for 6 months, and it was a pure gamble! I went there almost without money, hoping to land another freelance project. In fact, I had just delivered my previous job - actually, a test task for Disney, for which I was paid $1300. And it was with that money that I went to Batumi! hahaha. That month was incredibly stressful, and I can clearly remember the wild joy and excitement I felt. First, I realized that thoughts really do become reality and the Universe does hear us. Second, I got the job exactly at the moment when my family had already lost hope and said: “That’s it… we’re going back.” And third - it was a cinematic project for League of Legends from Riot Games themselves!!! I was literally running ...

On the Way to Becoming a 3D Grooming Artist | My Story | Episode 8 - 2017 - Rethinking Emily in Corona Renderer.

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Hi everyone! Today I want to share the story of one iconic project, probably familiar to every 3D artist. This is my version of the famous Emily - the digital model that has become something of a standard in the CG community. I’m sure many of you who work with characters have downloaded her assets for V-Ray and run your own experiments. (Below you’ll find an animation showing how light plays on the skin and hair) Starting Point: New Corona 1.7 Shaders It all began with the release of Corona 1.7 and its revolutionary shaders for skin and hair at the time. They inspired me to dive into new experiments. Although I had just finished working  on “The Forester,”  I couldn’t wait to try these tools in action. As my “test subject,” I chose none other than  Emily from the WikiHuman project. Work Process: Lookdev and Grooming from Scratch Since the original scene was set up for V-Ray, the first thing I did was convert it for Corona Renderer. My main goal was to achieve maximum real...

On the way to 3D Grooming. My Story. Episode 7 - 2017 - Dreadlocks

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Hey everyone! In this episode, I want to tell you about a project that was born out of my personal passion! 😅 I’m absolutely crazy about dreadlocks, especially about people who have them. For me, there’s a special kind of aesthetics and freedom in it! When I lived on the island of Samui, this idea stuck in my head so much that I decided to get them myself. I started growing my hair, and it was already long, down to my shoulders, and just a little more to reach my joking goal of “growing it down to my butt”! Heh. But then something clicked inside me, and I… shaved my head! 🤷‍♂️ Well, more precisely, I gave myself an undercut. And it was all because dreadlocks take so much effort to maintain! I realized they just weren’t a fit for my lifestyle. But I decided to capture my love for them in this project by bringing it to life in 3D. I downloaded tons of photos of girls and guys with dreadlocks and got to work. As I’ve said before, every new project for me is a challenge. I always set new...

How to Export Hair From ZBrush To Unreal with Ornatrix?

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  In the previous lessons, we exported hairstyles from ZBrush into Maya and 3ds Max with Ornatrix. This time, we’ll take it further and bring the hairstyle all the way into Unreal Engine. You’ll learn how to: • Export curves from ZBrush and prepare them in Maya • Convert curves into Ornatrix guides and export with Ornatrix Alembic • Import into Unreal Engine and set up the Groom component • Edit and refine the hairstyle with Ornatrix UE tools • Adjust density, brush new strands, and tweak hair materials By the end, you’ll have a complete workflow from ZBrush to Unreal with a fully editable hairstyle inside Ornatrix UE. Have you tried bringing ZBrush grooms into Unreal yet? Share your experience in the comments! ___ Links: ➡️Follow us on Instagram: https://www.instagram.com/ephereinc/ ➡️Ask your question on Discord: https://discord.gg/5stUZtZyuM ➡️Join the series on our channel: https://www.youtube.com/watch?v=2aiegC4xvSs&list=PLpRi3ovyFM-1-G5xjSHrENps61rsruCS6 ➡️Explore...

ZBrush to Maya with Ornatrix Ep. 2: Your FASTER Hair Workflow 🔥

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  Welcome to Episode 2 of the ZBrush to Maya with Ornatrix series! In this tutorial, we move beyond the full-resolution export and dive into a much faster, more optimized workflow. Learn how to create beautiful, complex hair from a lightweight set of guides, giving you more speed and flexibility in your grooming process. This method is perfect for creating production-ready assets efficiently. ___ Links: ➡️Follow us on Instagram: https://www.instagram.com/ephereinc/ ➡️Ask your question on Discord: https://discord.gg/5stUZtZyuM ➡️Join the series on our channel: https://www.youtube.com/watch?v=2aiegC4xvSs&list=PLpRi3ovyFM-1-G5xjSHrENps61rsruCS6 ➡️Explore Ornatrix: https://ornatrix.com/ ___ Timestamps (Chapters): 00:00 - Intro & Recap of Episode 1 00:22 - The Optimized Workflow: What We'll Cover 00:45 - Exporting Lightweight Curves from ZBrush (Low PreViz) 01:04 - Importing & Grounding Guides in Maya 01:39 - Filtering & Reducing Guide Count with the Ornatrix ...

How I Fixed My Hair Renders in Unreal Engine: A Hair Cinematic Tool 2.0 Review

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 Hey everyone! Today I want to share a discovery that I'm sure will save a ton of time and nerves for many 3D artists working in Unreal Engine. Anyone who has tried to render hair in UE knows the pain: blurry details, strange shadows, and an endless, not-always-successful battle with console commands (CVars). I almost abandoned one of my own projects for this very reason until I stumbled upon the Hair Cinematic Tool 2.0 . To put it directly: this is the best and most intuitive tool for rendering hair in Unreal that I have ever used. It transforms the most complex settings into a user-friendly Blueprint with sliders and allows you to achieve stunning cinematic quality. To back this up, I recorded a detailed video where I clearly showed the entire process on my problematic project. In it, you'll see: The impressive "Before and After" difference. How simple adjustments to PPLL and Deep Shadow change everything. A quick performance test on an RTX 5090. How to use the pres...

ZBrush to Maya with Ornatrix | Ep. 1: Full Hair Export & Arnold Render

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  Hi everyone! In the first episode of my new series, we'll break down the complete pipeline for transferring a hairstyle from ZBrush to Maya using Ornatrix, and prepare it for rendering in Arnold. This tutorial covers the entire process from export to a final test render, so you can confidently transfer your most complex hairstyles. ___ Links: ➡️Follow us on Instagram: https://www.instagram.com/ephereinc/ ➡️Ask your question on Discord: https://discord.gg/5stUZtZyuM Join the series on our channel: https://www.youtube.com/watch?v=2aiegC4xvSs&list=PLpRi3ovyFM-1-G5xjSHrENps61rsruCS6 ➡️Explore Ornatrix: https://ornatrix.com/ ___ Timestamps (Chapters): 00:00 - Intro: ZBrush to Maya with Ornatrix 00:31 - Exporting Curves from ZBrush (100% PreViz) 00:52 - Importing to Maya & Creating Ornatrix Guides 01:12 - Grounding Guides to the Scalp (Ground Strands) 01:28 - Optimizing the Scene (Collapse Stack) 01:35 - Creating Hair from Guides (HairFromGuides) 01:49 - How to Fi...

Mastering ZBrush Hair in 3ds Max with ORNATRIX. Ep 3

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  ZBrush to Ornatrix 3ds Max: Lighter Curves & Mesh Strips | Ep. 3 - 3D Hair Series | Andrew Krivulya Charly Hey everyone! Charly here with Episode 3 of our 3D Hair Series! Today, we’re diving back into ZBrush to export lighter curves and mesh strips to Ornatrix in 3ds Max. Learn to trim guides with Ox Filter, use Hair From Mesh Strips, and compare workflows with V-Ray rendering in Chaos Vantage. Stay tuned for more episodes! Check timestamps below and subscribe for pro 3D hair tips! ___ Timestamps: 0:00 Intro to Episode 3 with Charly 0:06 Recap: Episode 2 Lighting & V-Ray Setup 0:29 Episode 3 Overview: ZBrush Exports 0:49 Exporting Lighter Curves from ZBrush 1:06 Importing Curves to 3ds Max 1:09 Building Fibers in Ornatrix 1:33 Grounding Strands to Scalp 1:37 Filtering Guides with Ox Filter 1:55 Manual Guide Cleanup 2:02 Adding New Guides 2:22 Pushing Strands for Volume 2:44 Collapsing Guides to Scalp 2:51 Generating Hair with Ox Hair From Guides 3:09...

Mastering ZBrush Hair in 3ds Max with ORNATRIX. Ep 2

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  EXPORT ZBrush Hair to ORNATRIX 3ds Max. Episode 2: V-Ray Render & Real-Time Look Dev in Chaos Vantage In this second episode, we take the next crucial step with the hair we prepared in our first video. The focus here is not on creating a final, polished hairstyle, but on teaching the process of look development. Using the quick groom we created in ZBrush as our example, our team will demonstrate the complete workflow for setting up lighting, materials, and performing real-time look dev with the powerful combination of Ornatrix, V-Ray, and Chaos Vantage. This guide is designed to help your team master the techniques for iterating on any hairstyle, allowing you to efficiently explore and finalize its look. Useful Links: Follow us on Instagram: https://www.instagram.com/ephereinc/ Watch the full series: [https://www.youtube.com/watch?v=t63AHEkMJKs&list=PLpRi3ovyFM-1-G5xjSHrENps61rsruCS6&index=1&t=1s] Learn more about Ornatrix: https://ornatrix.com/ Timestamps ...