On the Way to Becoming a 3D Grooming Artist | My Story | Episode 8 - 2017 - Rethinking Emily in Corona Renderer.

Hi everyone! Today I want to share the story of one iconic project, probably familiar to every 3D artist. This is my version of the famous Emily - the digital model that has become something of a standard in the CG community. I’m sure many of you who work with characters have downloaded her assets for V-Ray and run your own experiments. (Below you’ll find an animation showing how light plays on the skin and hair) Starting Point: New Corona 1.7 Shaders It all began with the release of Corona 1.7 and its revolutionary shaders for skin and hair at the time. They inspired me to dive into new experiments. Although I had just finished working on “The Forester,” I couldn’t wait to try these tools in action. As my “test subject,” I chose none other than Emily from the WikiHuman project. Work Process: Lookdev and Grooming from Scratch Since the original scene was set up for V-Ray, the first thing I did was convert it for Corona Renderer. My main goal was to achieve maximum real...