Posts

Showing posts from January, 2019

Export EXR file from 3D-Coat to create a brush in Quixel Mixer. Texturing an asset.

Image
In this video, we’ll continue the discussion about creating a special EXR file for exporting to Quixel Mixer and getting a brush for a sculpture from it. And also I'll demonstrate a complex asset, on which we will work in the following parts.

Railclone interface. Style Editor and Curve Steps option. Railclone object creation.

Image
In this video we will talk about how to create a Railclone object. I’ll show the Railclone interface and the settings, and also talk about a few important options that will come in handy at the beginning.

Painting in 3D-Coat. Render without UV and retopology in V-Ray. Polybrush workflow

Image
In this video we will talk about how to paint a model in 3D-Coat by using PBR and then render it in V-Ray - without UV and retopology. And also at the end of the video there will be a Making of bonus with Polybrush and in the next part - a render in Corona Renderer.