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Showing posts from April, 2020

Creating Real-time hair with Ornatrix Maya and Arnold. Part 4

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A series of lessons about Real-time hair creation using Ornatrix Maya and Vray / Arnold. Part 4.      Previous parts: - Part 1 - https://youtu.be/Rk0jMrFwfKI - Part 2 - https://youtu.be/1-4rxm2V0bI - Part 3 - https://youtu.be/Zh9LwcXDRg0 In this part, we will talk about how: - Create planes for eyelashes and bake all the necessary textures in Arnold Render. - Set up a different mesh density depending on the length and optimize it. - Create different layers of planes for the head - Use two approaches in creating real-time curls - Generate Normal Map, Cavity and Object Space in Knald. - Get a Specular Map - Create curly geometry - Optimize planes using Reduce and create different LODs.

Ornatrix Cinema 4d tutorial. Part 2. Redshift Hair Mtl. C4D Noise and BodyPaint3d.

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In this tutorial, I’ll show you how: → customize the toolbar for quick access to Redshift objects. → draw a wool texture in BodyPaint3D. → Add this texture to RS Hair Mtl. → make a gradient transition from the roots to the tips using the RS Hair Position. → dye wool with Maxon Noise in C4D → customize material for wool

World Creator 2. Stylized Textures from the simulation. Export to Unreal Engine 4

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Export stylized terrain with textures obtained during simulation from World Creator 2 to Unreal Engine 4. In this video I will tell: → how to create a landscape in World Creator 2. → how to generate textures using simulations → how to export this landscape to Unreal Engine 4 → how to set up Landscape Material