Creating Real-time hair with Ornatrix Maya and Arnold. Part 4
A series of lessons about Real-time hair creation using Ornatrix Maya and Vray / Arnold. Part 4. Previous parts: - Part 1 - https://youtu.be/Rk0jMrFwfKI - Part 2 - https://youtu.be/1-4rxm2V0bI - Part 3 - https://youtu.be/Zh9LwcXDRg0 In this part, we will talk about how: - Create planes for eyelashes and bake all the necessary textures in Arnold Render. - Set up a different mesh density depending on the length and optimize it. - Create different layers of planes for the head - Use two approaches in creating real-time curls - Generate Normal Map, Cavity and Object Space in Knald. - Get a Specular Map - Create curly geometry - Optimize planes using Reduce and create different LODs.