Posts

Creating Real-time hair with Ornatrix Maya and Vray/Arnold. Part 3

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A tutorial series about the creation of Real-time hair by using Ornatrix Maya and Vray / Arnold. Part 3.      Previous parts: - Part 1 - https://youtu.be/HL-2vEPJiy8 - Part 2 - https://youtu.be/G57fBFQ9ByU In this part we will talk about:  - bake ROOT and ID in Arnold Render by using AOV's - bake ROOT, ID, AO in V-Ray in one pass by using ExtraTex Render Element - create a basic shape of eyebrows and their low-poly copy

Creating an environment concept in 1 hour. V-Ray GPU Next, Megascans, ForestPack, 3dsmax

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1 Part 1. In this part I will show how to use V-Ray GPU Next, Quixel Bridge and ForestPack to create a scene with rocks, as well as get a real atmosphere using V-Ray Aerial Perspective. Part 2  In this part, I continue to work with assets from Quixel Bridge, set up V-Ray Aerial Perspective and Environment Fog, as well as render the final image and in the end I do easy post-processing in Photoshop using the Render Elements + Corona Image Editor. Renders - https://www.artstation.com/artwork/BmPaBk

RailClone 3ds max. Chapter 2.4. Array 2S Generator.

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In this part, I will continue to generate facade with L1S, as well as talk about A2S Generator. I will also show how to fix bugs with round splines during the facade creation, and talk about the main 3 rules that should be considered when creating an Array 2S Generator.      More tutorials: - 3ds Max  →  https://bit.ly/334KlVV - RailClone → http://bit.ly/2lDDodc

Fur creation with Ornatrix 3ds max and render in Redshift.

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Substance Designer 2019. Create a rope pattern. Part 2

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Substance Designer. Part 6.2 In this part, I will continue to tell about creating a rope pattern and show how to get a finished version with a pile.     More tutorials: - Substance Designer  → http://bit.ly/2m759v7      Video Content: 0:00 - Greetings and congratulations on the upcoming holidays =) 0:30 - The process of creating villi using the "Tile Sampler" and adding them to the main form. 6:17 - Setting the pile to get the final result. 10:20 - Forrender Renderfarm 10:31 - InfoPartners 10:34 - The ending and previews of other lessons.              Stay tuned for updates: ★Vkontakte - https://vk.com/artofcharly ★Instagram - http://instagram.com/akcharly_life ★Twitter - https://twitter.com/artofcharly ★Facebook - https://www.facebook.com/artofcharly          All interviews and articles with me - https://bit.ly/2MEZici Hi, my name is Andrey Krivulya Charly an...

RailClone 3ds max. Chapter 2.3. L1S Array creation.

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In this part we will talk about how: - create an L1S Array generator to modeling a building by spline      More tutorials: - 3ds Max  →  https://bit.ly/334KlVV - RailClone → http://bit.ly/2lDDodc      Video Content: 0:00 - Welcome and lesson topic. 0:54 - Overview of the scene for the lesson 3:09 - All about working in Style Editor. 5:07 - Creating L1S Array 5:53 - Start and End nodes 6:30 - Corner node 6:50 - BC Offset 7:43 - Evenly 9:00 - Default segment 9:21 - Rules and Default Mode 10:56 - Forrender Renderfarm 11:07 - InfoPartners 11:10 - The ending and previews of other lessons.            Stay tuned for updates: ★Vkontakte - https://vk.com/artofcharly ★Instagram - http://instagram.com/akcharly_life ★Twitter - https://twitter.com/artofcharly ★Facebook - https://www.facebook.com/artofcharly          All interviews and articles with me - https://bit.ly/2ME...

Substance Designer 2019. Create a rope pattern.

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Substance Designer. Part 6.1 In this part, I will continue the discussion about the settings of the Tile Generator node, and also talk about how: - create the base of the rope pattern      More tutorials: - Substance Designer  → http://bit.ly/2m759v7      Video content: 0:00 - Welcome and the tutorial topic. 0:18 - Color tab in the Tile Generator settings. 0:30 - Luminance by Number 1:19 - Luminance by Scale 1:47 - Checker Mask 1:51 - Horizontal mask 1:55 - Vertical mask 1:59 - Random mask 2:06 - Invert mask 2:09 - Blending Mode and Background color 2:35 - Global Opacity 2:40 - Reverse Rendering Order 3:18 - The process of creating the base of a rope pattern. 10:21 - Forrender Renderfarm 10:32 - InfoPartners 10:35 - The ending and previews of other lessons.              Stay tuned for updates: ★Vkontakte - https://vk.com/artofcharly ★Instagram - http://instagram.com/akcharly...